ABOUT / 01

Behind the systems.

I like building what players interact with, along with the systems running quietly behind it.

MY BACKGROUND

Programming first.
Roblox focused.

I've been programming for six years. Four of those years have been spent working in Roblox Studio on gameplay systems, UI, moderation tools, persistent data, and client-server features.

I try to keep my code organized and straightforward. A system should work well for the player, but it should also be understandable and easily modifiable by future developers.

6YEARS
PROGRAMMING
4YEARS
ROBLOX STUDIO
PROGRAMMER + UI DESIGNER

SPECIALTIES

What I usually work on.

Most of my work falls somewhere between player-facing UI and the systems that support it.

01

Systems

Gameplay mechanics, client-server communication, APIs, and code that is easy to come back to and easy to look at.

02

Interface

UI that is clear, responsive, and comfortable to use while playing.

03

Infrastructure

DataStores, moderation tools, external logging, webhooks, and platform services.

04

Performance

Finding unnecessary overhead and keeping systems running consistently.

TOOLKIT

Four years inside
Roblox Studio.

I have worked with a wide range of Roblox services and know how the platform's systems fit together.

See project spaces
LUAU01DATASTORES02ROBLOX API03WEBHOOKS04UI / UX05OPTIMIZATION06CLIENT-SERVER07MODERATION TOOLS08