ABOUT / 01
Behind the systems.
I like building what players interact with, along with the systems running quietly behind it.
MY BACKGROUND
Programming first.
Roblox focused.
I've been programming for six years. Four of those years have been spent working in Roblox Studio on gameplay systems, UI, moderation tools, persistent data, and client-server features.
I try to keep my code organized and straightforward. A system should work well for the player, but it should also be understandable and easily modifiable by future developers.
PROGRAMMING
ROBLOX STUDIO
SPECIALTIES
What I usually work on.
Most of my work falls somewhere between player-facing UI and the systems that support it.
Systems
Gameplay mechanics, client-server communication, APIs, and code that is easy to come back to and easy to look at.
↗Interface
UI that is clear, responsive, and comfortable to use while playing.
↗Infrastructure
DataStores, moderation tools, external logging, webhooks, and platform services.
↗Performance
Finding unnecessary overhead and keeping systems running consistently.
↗TOOLKIT
Four years inside
Roblox Studio.
I have worked with a wide range of Roblox services and know how the platform's systems fit together.
See project spaces ↗